- #Fallout tale of 2 wastelands game version requirement install
- #Fallout tale of 2 wastelands game version requirement mod
- #Fallout tale of 2 wastelands game version requirement mods
More than 1 in 10 of your posts or comments being self-promotional is spamming. Always follow Reddit guidelines for self-promotion when sharing your own content. Absolutely no harassment, witchhunting, sexism, racism or hate speech will be tolerated.ĭo not spam. Keep it civil and do not make personal attacks to other users. Comments are fine.įollow proper Reddiquette when submitting and commenting. Complete Fix guide for all Fallout GamesĪll Posts must be directly related to Fallout._comment =I recommend enabling it however. _comment =This section is disabled by default - see Master/bReplaceHeap And inlined sometimes, so difficult for me to work with _comment =LCS stuff is like CS stuff, but with a Bethesda implementation. _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below) _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly _comment =This section is disabled by default - see Master/bReplaceGetTickCount
_comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2 _comment =other settings here you're probably better off not touching Search first to see if each option exists, if not, add it.įallout.ini and Fallout_default.ini:
#Fallout tale of 2 wastelands game version requirement install
I install of these manually, as I want them for all profiles. This makes it so faction armors are in line with other armors, stat-wise, before they were worse than plain clothes.
#Fallout tale of 2 wastelands game version requirement mods
TODO: fix weapon mods using Mojave Arsenal instead of this mod? This also makes weapon mods more available. Gun Runner Arsenal weapons will be integrated into the game better. Goodie packs will be distributed across the wasteland, quests will be delayed. This will spread out some of the DLC instead of giving it to you suddenly and gratingly. The spoilery tag is really spoilery, might want to
#Fallout tale of 2 wastelands game version requirement mod
This mod will make it so the transition between wastelands is harder and smoother. Just fills out the perks you can get, there's a tendency in Fallout games that there's a really cool perk system, but not a lot of Everything becomes deadly, the gameplay just becomes that much tighter, providing more meaningful decisions. Here we make the game a bit more visceral. It will consolidate all of the above mods to work together. These mods are listed in install order.Īfter all that, install UIO last. Lets companions do actual useful stuff, like a doctor companion can heal you and a sneaky companion can pick locks for you. JIP CCC is essential for playing with companions. MCM is optional, but installing it gives more options. These mods overhaul the aging UI of New Vegas to something that's both lightweight and better. Game a lot easier, so you can counter balance that by making it more difficult with other options. You might want to make it so you gain one perk every level instead of two. For TTW, I think I halved experience gain, so you don't level outīefore even reaching the second game.
This is a mod that adds a bunch of new sane options to Fallout. Makes the cool faction idea nearly useless, except for a few sneaking missions. The problem is, that faction armor resets all your faction stats, so factions that idolize you will no longer recognize you. NV has the concept of faction armor, you wear a certain faction's costume and they don't try to kill you if you have a bad reputation. One of the things it fixes is faction armor. This is the essential bugfix pack for TTW. Follow the performance steps below for a core install.